Resources: Diplomacy, Trading, Divination
Summary: The Boreal-Lurin Bazaar is a roving caravan not unlike the Grand Caravan of Bhutaar though that is where the similarities end. For the bazaar appears almost from nowhere bringing strange goods to trade and a strange race know as the Djinn. No one knows where they come from but some speculate they have a home deep within the great southern desert.
The Caravan is made up almost entirely of Djinn though some have either married into it or through adoption have become part of it. Ruled by the two great families Boreal and Lurin the Djinn travel restlessly in search of new things and new people with which to barter and trade with.
Cultural Dress: Those from the Boreal-Lurin Bazaar dress very exotic yet practical for the desert in which they spend most of their travels through. Think fancy silks and linens materials sewn into baggy breathable shirts and pants.Click here to Read More
Grand Caravan of Bhutaar
The oldest recorded history the Djinn have themselves isn’t actually a story about a major event or even a legend about a great leader. It is an entree in a ledger noting a sale made some 2000 years ago referred to as The First Ledger. To understand the Caravans and what really sums them up is to know the importance of that first recorded sale and the moment it clicked as to what the Djinn, and anyone who became a part of the caravan, would become. The greatest roving merchants in the world. They are always moving about and traveling through the world in search of new antiquities while trying to out do each other’s caravan in the Bazaar before they meet back at their yearly celebration to tally their scores.
The Bazaar itself is made up of numerous caravans operated by many different families. Each Caravan has its own unique trade or craft and the responsibility of running it is passed down through the generations.The pride each family takes in their own caravans has created an atmosphere of friendly rivalry.
The Caravans are spread throughout the world but come together once a year in September to create a hub of color, sound and culture. It has become a celebration known the world over and has been held on the borders of the kingdom of Il Paraonde and Barleybuck almost since its forming.
The Great Separation
An event known as The Great Separation, was a dispute caused over some of the caravans wanting to establish a settlement. A large number of families split from the caravans causing grudges between those that settled down in the kingdom of the Sultanate of Sahir and those that remained true to the everlasting journey. Some of the caravans started to move further north while others continued on in and around the deserts. The grudge this caused has evolved over the years, escalating from petty disputes to open raiding and utter spectacle.
Legends, Superstitions, and Luck
The history of superstitions goes back even beyond the first recorded transaction. Stories and legends passed down by word of mouth generation to generation. Some became folk songs and even plays acted out again and again throughout time often losing details and gaining elaborations.
The Lost Urn
The legend of the Blackened Jewel centers around the first ancestral urn being lost. The Djinn believe they cannot rest until they find the urn so that it can travel again with the caravans. In its place the Djinn fashioned a smaller black urn that is given to the winner of the yearly festival chosen at The Grand Carnival.
The First Ledger
The oldest recorded piece of Djinn history was from a ledger dating 2000 years ago. This ledger references a transaction between a Picaroon Djinn merchant, believed to be the patriarch of the race, and an unnamed desert dweller but fails to specify what the purchased item was. The versions of this story are endless but each tale has one detail in common: that the desert dweller was convinced to purchase sand.
A Curse on your Curses
The superstition that you don’t ever cross or steal from a Djinn. This goes for Djinn as well. There are stories of group of black handed assassins that track down and enacting justice as they see fit to thieves and murderers. This superstition has evolved into colloquialism that whenever a Djinn sees a wrong being committed or a curse being uttered they will spit and say “A Curse on your Curses.” In the south it is sometimes added “may the cold hands find you.”
The Many Eyes of Truth
Djinn have a superstition for Wishlings in which they believe the extra eyes that a Wishlings have, allows them to see truth beyond that of most normal races. Whether it is more based on fear or that they actually believe you cannot lie to wishlings in general varies in the north and the south. In the North Caravans it is a superstition based on honor and partly mirrors the superstition “A Curse on your Curses.” Where in the South Caravans it is more based on fear and having seen and participated in hunts with the Wishlings and how they are said to see danger before it happens.
Bobbin for Luck
Some Djinn believe you can sell anything to a Bobbin for profit with the irony being that a Bobbin could give value to anything they own. In the south it is common practice for Djinn to rub Bobbins heads for luck or even to hire a Bobbin to travel with them.
*(Players are encouraged to create their own legends, superstitions, and luck that can be submitted to plot for approval,please stick to the nature of the caravans as outlined in the Djinn lore between the northern Djinn and the southern Djinn)*
In the North names come from many different sources including Russian and Romanian. The last names are usually chosen by the caravan that a Djinn belongs to through it is not out of the question that new families have emerged.
In the South names come from many different sources including Persian and Indian though Madcap’s Picaroons have started to use names with Latin origins. The last names are usually chosen by the caravan that a Djinn belongs to through it is not out of the question that new families have emerged.
Led by House Boreal and Lurin
One of the longest running caravans in the Bazaar hence why it’s named after them. Some of the most talented merchants who have ever lived came from this Caravan. Known for having the quickest wit and the most pleasant demeanor that even a Bobbin would be jealous of if there weren’t so many traveling with them.
When the Great Separation occurred the Boreal-Lurin Caravan took charge when the Picaroon family left in pursuit of their grudge against The Sultanate of Sahir for leaving the caravans. From that day after they have kept the caravans in running order, establishing the Grand Carnaval with the help of Barleybuck. With the Carnaval established they reinstituted the competition among the caravans bringing them back into greatness.
Led by the Barons family they are Couriers known throughout the kingdoms. What started as a race between two brothers has since turned into one of the fastest growing caravans in the Bazaar. They have become the backbone of the continents couriers able to reach most kingdoms in mere days. There is a legend about them being able to traverse any distance in half the time.
When the Pact was established in Il Paraonde with the Alfar, it was the Fleet Riders who couried all the letters to the kingdoms.
The Hedge (healers using alchemy and witchcraft)
At some point in time before the Great Separation the caravans picked up a traveling coven witches eventually adopting them as well as their practices. Over time a large enough group of them formed their own caravan and set out into the world to ply their craft. Consisting mostly of healers and mystics the group travels throughout the trade roads healing whom they can.
Led by House Nazeem this caravan travels the continent plying their trades. They are Tarochi cards readers, fortune tellers, and gifted in scrying; even able to read star signs. It has become common practice for Tarochi to seek instruction with the Viden in Harshorne and the Holy Priests of Tsugin in Yomi before joining back with their caravan.
Cicero’s Circus Caravan – The Illusionists, Doll Makers and Puppeteers
Led by the Cicero family they travel throughout the continent spreading their cheer and showing off their skills. They are Magicians, doll makers, and puppeteers who worship the god Puck by honing the gifts of illusion. When one wishes to practice with the best Illusionists in the world one joins Cicero’s Circus.
The Doll Makers and the Puppeteers are so good at their craft they seem to bring their creations to life. Though seen as more illusion than real there are stories of the dolls and puppets moving and acting on their own. In actuality the dolls that are sold act as the eyes and ears of Cicero’s Caravan, unbeknownst to the buyer.
The Madskiff Picaroons have a saying that goes “Drink for the dead, Weep for the living.” It signifies the reckless nature of their “caravan” of sorts. More thieves and marauders than actual traders they hold steadfast on their grudge with the Sultanate of Sahir. Though at first malicious they have since become more of a spectacle to behold, going so far as to become entertainers putting on plays. The rich view them as a scourge upon the deserts while the poor consider them heroes.
They sail on their sand skiffs through the vast desert lands of the south searching for raiding opportunities and fishing for land sharks and other monstrous oddities of Ingens. They have been known to be hired out as transport ships as only they can cross the uninhabitable desert known as the Black Sea. This has allowed them to create a great partnership with Harshorne as fellow hunters on the Black Sea.
(We are open to players creating their own caravans that can be submitted for approval. However, please stick to the nature of the caravans as outlined in the Djinn lore between the northern Djinn and the southern Djinn)