White Cloud Republic
Resources: Seamanship, Treated Lumber-craft, Trading, Diplomacy
Summary: The White Cloud Republic consists of a fleet or reformed pirate admirals now in contracted service to Il Paraonde. They hail from a cluster of islands not far off the coast from Il Paraonde. Some of the best sailors and ship builders come from White Cloud. The population of the isles is predominantly human, having originated as pirates from local villages and Il Paraonde. Though the Admirals and their subordinate Captains may take on crew as they see fit, making each ship’s individual populations quite unique. As such each ship could contain its own set of codes or morals with which it honor and lives by.
Cultural Dress: They dress not to unlike people do in Il Paraonde except with a tad more flair with feathered hats and heavily buttoned coats and vests.Click here to Read More
The Admiralty Council is made up of all the Admirals of the “recognized” fleets in the region. Fleets can be recognized by vote of the current Council.
Admiral Porthos, of the Good Fleet Profit. A human sailor, who spearheaded the White Cloud Accords, which legitimized the disparate fleets of the White Cloud Islands. His expert diplomacy has led to the quick rise in demand of the White Cloud Republics services.
Admiral Norgond, of the Black Hawks. This Moon Elf made a name for himself and his fleet as expert monster hunters, keeping the western trade routes clear of the heinous leviathans that are so common in that region.
Admiral Deriah, of the Sleepless. Having quickly made her way up the ranks of the Admiralty Council, this human female is known for her smooth diplomacy, and brutal naval efficiency. In an act that saw her first rise to power a few years ago, she slew ten mutinous sailors single handedly, giving her then Captain a chance slay the leader of the rebellion, and save the ship.
In flux, trending positively. The various fleets have been slowly replenishing their crews and ships since their unification some thirty years ago. They have made quick strides economically by being paid as armed escorts for merchant vessels, and surprisingly, for cartography.
The White Cloud Republic has a growing supply of gems, mined from the inner islands, as well as exotic fruits and furs traded with the indigenous tribes that make secluded homes on the isles.
The population of the White Cloud Republic are a diverse lot. Many sailors looking for strength on the seas worship Pith, but a good number pay homage to Trance, hoping to gain his touch for luck.
The islands of the White Cloud Republic are central along the western coast, placing them in excellent position along sea trade routes.
Before their unification, the sailors that now make up the White Cloud Republic we many different splintered vessels and fleets, each attempting to raid its way to riches and glory along the western coast. Il Paraonde’s trade routes were the primary victim, until the various pirate factions started to band together under several different “Admirals”. Each Admiral claimed the territory along the White Cloud Isles as their own, which inevitably led to conflict. The fleets warred about the isles, crippling the pirate factions that participated.
At this point, one of the Admirals stepped forward. Porthos was the Admiral of the Good Fleet Profit, and was famous for his skills in tactics, and diplomacy. He convinced the other Admirals that fighting this conflict was a waste of resources, and that it only served to grant opportunities for other outside forces to wipe the White Cloud Islands clean. So he suggested a compromise. They would form their own rules, and would stand together against any who would seek to take their freedom.
So Admiral Porthos helped found the White Cloud Republic. Each Admiral had equal say in affairs of state, and majority vote ruled the day. Each Admiral would have final say over his own fleet, and the crew upon them. Word quickly spread that the pirates of the White Cloud islands had banded together, and Il Paraonde took immediate action. Knowing that to face a united pirate fleet in conflict would cause considerable loss of both life and goods, the kingdom of Il Paraonde brought the White Cloud Republic a deal. Ill Paraonde would pay the Admiralty Council handsomely, to guard their fleets from “illegitimate” vessels, and explore new lands. It took some negotiating, but with Admiral Porthos’ support, the deal was signed in majority by the Admiralty Council, and dubbed the “White Cloud Accords”.
The Blue Horizon Exploration Co.
With the discovery of the new landmass in the west, this new guild has spearheaded the efforts to map out vast swaths of the coastline, allowing sailors of the White Cloud republic to have some of the most accurate sea charts available. While this sometimes brings them into competition with the smaller, but somewhat better funded Wonderfoot Explorer’s Guild, tensions over claims have never escalated over heated arguments over shared rum. Guild members are hired onto many vessels throughout the White Cloud Republic, serving as navigators and advisors to Captains and Admirals, who know full well the value of an accurate map of the sea.
The Brothers in the Deep
This strange group of like minded individuals have began turning up over the last decade, spouting rhetoric that the many beasts and leviathans that frequent the seas around the western coast should not be hunted, but captured and put to good use. The Brothers in the Deep beleive that such powerful creatures are to be respected, and that their prodigious strength be put to better use as guardians and weapons in the control of the White Cloud Admiralty. Often bearing squid tattoos on their person, this group has been known to attempt to capture and experiment on the deep dwelling monstrosities that they sometimes manage to net.
Being such a young sovereignty has its hardships. In the political scene, the White Cloud Republic can sometime be met with disdain, for those who may have once been the victims of pirate raids before the Accords were signed. However, the value of a battle hardened and skilled navy has not gone unappreciated. With the backing of Il Paraonde, the Admiralty Council has quickly begun to replenish its coffers, and squeeze its way into a niche of nautical necessity. No other navy has the capability to so swiftly clear the seas of threats, and transports explorers and settlers to the western lands. So, day by day, the White Cloud Republic begins to climb the political ladder.
Oritega is the largest village on the White Cloud Islands, and would be considered the capital, if the Republic did any of its governing in buildings. However, Oritega does represent the largest population of homes, markets, and docks of the White Cloud Republic, and is where most people land when arriving for the first time, taking ferries to other islands in the chain.
Taurina is a small village that lies inland from Oritega, on the same island. Taurina is mostly a farming community, who specialize in cows and pigs, which represent some of the only other sources of protein on the islands that isn’t fish. A small wave of bobbin immigrants arrived on the island some years ago, and most of them ended up in the relaxing village of Taurina.
Bauroga is a semi-militant village on the second island in the chain, and the village is responsible for training some the Republic’s most famous sailors. Bauroga is also one of the favored berths of the Sleepless, the fleet of Admiral Deriah. Her flagship, the Last Sunset, can often be seen at rest from the docks, as she selects new recruits from the trainees in the village.
Laws of the Fleet vs Laws of the Republic
As one of the concessions of the White Cloud Accords, the Admirals of the council are allowed to have final say over the individual laws of their own fleets, while any matter that concerns more than a single fleet must be decided by the Admiralty council as a whole. This results in their being several different sets of laws, dependant on which fleet you are a member of, while civilians who live ashore follow the laws set by the Admiralty Council as a whole.
While the laws of the fleets vary quite dramatically depending on the disposition of the Admiral in questions, the Laws of the Republic have been decided upon by the majority of the council, and represent the day to day law of the land. Minor crimes like theft are punishable by repayal of stolen goods along with lashes and time in the stocks, while more severe crimes ranging from assault, kidnapping, to murder, can be punishable by dismemberment, imprisonment, indentured servitude, and execution.