Grand Caravan of Bhutaar
Resources: Agriculture, Horsemanship/Breeding, Bowyer/Fletcher
Summary: The Grand Caravan of Bhutaar is made up of a wide array of tents, yurts, cattle and horses that are constantly on the move. Populated mostly by and founded by orcs, this caravan is well regarded for the bet horses and bows in the world. Travelling to most other kingdoms and trading with them, they are a simple, tribal folk who believe in the duality of nature, worshiping mostly the tandem of Stalk and Solace. They were once a warlike race united under the banner of a great leader named the Andakhan, and an empire called the Mogatai EMpire, but a sudden death of their leader and the appearance of a wise shaman chief turned them into the peace loving people they are today. They work to go against their known nature, so they are slow to temper and very well meaning. A very religious and superstitious culture.
Cultural dress: Mongolian inspired, furs, leathers, rideresque clothing.Click here to Read More
Unknown, fluctuates constantly as people stay behind in other kingdoms.
Form of Government
Confederation of Chieftains
Confederation unless in time of war or great need in which a Khan is elected
Mostly self-reliant, but grazing fields are few and far between lately
Horse and cattle breeding, fletchery
Polytheistic worship Solace and Stalk in tandem for the most part, there are other religious teachings tolerated
Everywhere, mostly anywhere that cattle can grave
Races that live in the kingdom
Orcs but it is not unheard of for other races to live there
Mostly everywhere trades and deals with Bhutaar, but still trying to reason their violent past, Bobbins, Djinn caravan
Culture and Customs
The life of a Bhutaar citizen is that of on the move, as they do not stay too long in grazing grounds or trading, to not cause a disturbance or cause an issue within the area that they are staying, but one of constantly nightly revelry and entertainment. When camped at night, music is always a common occurrence, as the Saikhan Delkhin are constantly playing music, putting on plays and performances. They also tend to take part in any festival or celebration in the area it is staying in, it is known that almost every Bobbin holiday the Grand Caravan is there celebrating with them, and it is also not unheard of for an Orc to stay behind, to live amongst the other people.
All people who live within the caravan believe in a life of utility. Everything harvested or hunted must be used in it’s entirety, or it is considered a great disservice and insult to Stalk and Solace. It shows in the dress from there, as bones and hides are commonplace. Every Orc has a singular role that they take on usually from their parents, and has been passed down since before they can remember. From hunter, to shaman, to horse breeder, to cattle herder, everyone has their role and every role is valued. The family unit is usually a father, mother and children, whom belong to a tribe, those of which origination dates back before most Orcs can remember.
Orcs within the Caravan do not have a word for marriage, once a year in a festival called The Bonding, in which an orc find a mate for life. Once they have found each other during the festival, they are together forever in a ritual ceremony similar to human wedding, except it is done en masse during this festival. No other time during the year is a bonding done. If an orc tends to lose the person it is bonded to, they choose to never bond again out of mourning.
The history of the Grand Caravan is short, but bloody and violent. For years, the Orcs of Erolan were spread out, never having a true place to call home. They lived life on the saddle and were isolationist in nature. However, expansionism from several larger kingdoms began to force out small tribes from what was once their homes or typical grazing areas, forced to wander around as nomads. One day, a leader began to unite the clans as a whole, calling themselves the Mogatai Empire, he called himself the Andakhan, which meant Great Emperor.
They wandered portions of the continent, destroying cities, burning land and attempting to conquer a sliver to call their own. The kingdom that bore the brunt of the weight was the Empire of Belisarius, who suffered the most losses and fought the most.
As suddenly as this wave of invasion came, it dispersed, as the Andakhan died suddenly in his sleep. Speculation went rampant whether as this was an assassination or a sign from the gods. The tribes began to scatter to the four winds, but not before a new leader could take the Andakhan’s place, he was an old, wise priest of Stalk and Solace who was named Markhar. He told them that this was the will of the gods, and that they needed to stay united, but not as a bloodthirsty horde. They must unite and travel together, one day they would find a promised land. Grazing lands as far as they could see, and maybe finally a place to settle down and call home. But for now, they needed to live the life on the back of a good sturdy horse, always moving.
This is how the Great Caravan was born. The orcs over the past generations have been attempting to go against their general distrust by openly and friendly trading with all nations except the Sultanate of Sahir, who refuses to forgive them. The Orcs of the Grand Caravan are considered the finest horsemasters in the entire known world, and the Mogatai horses are sought after by nobles and knights in even the most civilized kingdoms.
The Andakhan Conclave
The Andakhan Conclave is a group of chieftains in the Grand Caravan that wishes to return to the old ways of the Orc. Violent, angry, and warlike. At many council meetings which discuss business, politics or how to take the Caravan they insist that there should be another Andakhan elected, in order to take what is theirs. They believe that the world is in a weak state and can be easily conquered. The chieftains who side with this train of thought wear the symbol of the first and only Andakhan, a skeletal hand firing a bow, in a pendant around their neck. So far, they are in a minority and are normally shot down during meetings, however with the recent turbulent events in the Old World.. They are gaining support.
The Saikhan Delkhin
A group of bardic monks who travel the world with the caravan, discovering new forms of art and music. They are the antithesis to everything that people believe an Orc to be. Some of the best paintings and songs have come from this organization. In reality though, they are the protectors of music, art and anything that falls under the purview of that. However, they recognize that self-defense is required to be able to protect the pillars of civilization. They are masters of a specialized martial art style called “Saikhan Temskeh” which means beautiful fighting. The Saikhan Delkhin also believe that true evil is a detriment to civilization, which includes evil spirits, unnatural beasts and corrupting forces. They have mastered certain plants which when burnt, ward of evil spirits, and created magical songs to bind these creatures for storing inside jars to contain them permanently. Those rare few who have seen it have said that even in the chaos of battle, there is a certain beauty and fluidity to the way in which these monks fight. Some have said that the Saikhan Delkhin have discovered a special paint which allows them to create tattoos and symbols imbued with bardic magic.
The Verdant Hand
The Verdant Hand are an organization of druids within Bhutaar that worship Stalk and Solace in a total tandem. They believe in complete balance in the world is necessary for survival. When initiated into the Verdant Hand, one is bonded with an animal for life, in a constant reminder that animal life is sacred, and that the symbiotic relationship between man and animal. When anything begins to grow out of hand, including flora, it is the Verdant Hand that makes sure is kept in check. Through their druidic magic, they conduct controlled burns that give life to new forests, and they make sure that certain populations of animals do not hurt the ecosystems. Many believe that their principals apply to humanoid life, and that rumors have pointed to the Verdant Hand not hesitating to act towards settlements or such if they are interfering with the balance of nature.
An organization of Orcish seers and shamans who are the acolytes of the teachings of Markhar. They are one of the guiding hands of the Caravan and one of the forces at work that counteract the Andakhan Enclave. They take his teachings to heart of not allowing the Orcs to ever again fall to their bloodthirsty nature. When becoming a full Dreamseer, one must remove one’s own eyes, in which they are replaced with an eagle’s eyes, which they believe allows them to see people’s true nature and into their dreams, which reveal their innermost desires and thoughts. Any animals hunted or killed, must be brought to a Dreamseer in order to perform a ritual to remove the animal’s soul, another reason with why they have an eagle’’s eyes, or else Stalk and Solace’s wrath shall come down upon the caravan if a Dreamseer does not remove peacefully the animal’s soul. They daily imbibe a substance called “Dream Dust” the recipe to which is a closely guarded secret, which they believe allows them to transcend the plane in which they reside, and gain enlightenment through this. No one has seen a Dreamseer’s true magic or power, and most orcs do not wish to see such frightening things.