Resources: Monster crafting (weapons and armor), Enchanting, Leatherworking
Summary: If Alfheimr is considered the birthplace of all natural life then Harshorne is the birthplace of all the enormous unnatural monsters in the world. At the foot of an active volcano deep within the Forbodenwoad the city of Harshorne resides. Once home to the Winter and Summer Fae before a great cataclysm brought forth the scourge of monsters which now roam in the forest called Forbodenwoad and the great desert Nok west of the river Wyrm. Now it is ruled by the Wishlings and the few Fae that are left. They fight a seemingly never ending battle against the scourge of enormous monsters in the desert land and the cunning monsters of the forest hoping to reconquer their land.
Some say it is the most unforgiving land to live in as everything around you is either trying to kill you or eat you. Those who live to adulthood are usually the strongest and fastest as well as cunning. Trained from birth to be great hunters the inhabitants of this kingdom are some of the fiercest known in the world.
Cultural dress: Due to their close alliance with roving Djinn merchants of Boreal-Lurin Bazaar and with IL Paraonde the city has become heavily influenced by those cultures mixing the more regal qualities of both while still sticking to their own ritualistic culture. Their city is wealthier than most from all the trading of exotic goods they acquire from slaying monsters and as such most dress in simple regal black and gold clothing clad with decorative leather pieces.Those who are monster hunters stick to the more traditional culture and decorate themselves in the trophies of their monstrous prey while trying to adapt to the ever-changing influence of the world around them.
Form of Government: Ritualist Council
Council of 13
Vel Merodach –
Zenoch Faust –
Zenia Faust –
Apollus Disserpo –
Lael Apexbane –
Noctis Venatrix –
Nox Viden –
Umbra Brontes –
Sidus Obsidion –
Irinus Merodach –
Bǫðný (boadnye) Silt-Venatrix – An Alfar who joined the council from Alfheimr after being accepted.
Nergüi Pristris – An Orc who was taken in and raised by the Pristris family when his family was killed by Ingens as a baby.
Adara In Eloquia Viden – (beauty/ gift of the Djinn) A Djinn who married into the Viden families oldest son Nox.
Councilors are chosen through a secret ritual that some say conjures the very appearance of Puck and Ire who preside over the ceremony.
The Kingdom is self sustaining and one of the most progressive on the Old Continent as it’s citizens are continually developing new technology such as traps, weaponry and engineering. This technology has enabled them to harvest and sell the unique minerals, hides and other trophies from the Ingen that roam their lands.
Rare Minerals, Rare Hide/Leatherworking, Clockwork machinery
Worshipers of Puck, Ire, Wry, and Stalk
[The Main established city is built into the Skeleton of the great beast known as Merodach, the head of which forms the main gate. It is situated next to an active volcano in a desert called Nok not far from the tropical forest Forbodenwoad. It was once the home of a great fae kingdom that was abandoned due to the monstrous beasts that lived within. Through the forest cuts the great river Wyrm that leads out to a mountainous ocean cliffside.
Race(s) that established this kingdom:
Races that live in the kingdom:
Wyrmkin, Human, Orcs, Djinn, and Alfar are the more commonly found races in Harshorne
Wishling culture is Harshorne and the two are not separate from each other. Other races have chosen to live in Harshorne and adopt their way of life allowing them to become members of their society and participate in its rituals such as the In Ambitus Sojourn. When an outsider begins the adoption into society they need to be sponsored by a Wishling family. The sponsorship is something that one has to earn usually relating to the wishling families namesake.
Reason for sending Colonists:
The Alfar sent Djinn messengers to request Harshorne’s greatest monster hunters and machinists join the Pact to the new frontier. The Wishlings sent word they would do so and secured the help of their greatest allies; Draioch and the wandering Orcs.
Boreal-Lurin Bazaar, Draioch, Alfheimr, IL Paraonde
(Will expand relationships and how they came to be allied/s)
Political Rivals: Zenith
Harshhorne has no tolerance for the decadence that goes on within the kingdom of Zenith and the neglect of its poor. Once Zenith sent an emissary to request that Harshhorne participate in the Grand Melee as an offering of peace. The Harshhorne warrior Toren fought with such quick and fierce brutality the melee ended days before it was supposed to. They were never invited back and Toren was the only wishling to ever receive the title Zeni. Harshorne won a great battle against Zenith and to this day Zenith despises anyone from Harshorne.
Blurb – If Alfheimr is considered the birthplace of all natural life then Harshorne is the birthplace of all the enormous unnatural monsters in the world. At the foot of an active volcano deep within the Forbodenwoad the city of Harshorne resides. Once home to the Winter and Summer Fae before a great cataclysm brought forth the scourge of monsters. It is said the Fae abandoned the woad and fled from there spreading out into other lands. The monsters being left unchallenged roamed free in the forest called Forbodenwoad and the great desert Nok west of the river Wyrm. In the middle of all these events a race known as wishlings emerged to conquer the land. They established a settlement below the volcano Genus which has come to be known as Harshorne. Ruled by Ritualistic council and home to Wishlings and any sad soul who happened to wander therein. They fight a seemingly never ending battle against the scourge of enormous monsters in the desert land and the cunning monsters of the forest hoping to conquer the land.
Due to their close alliance with roving Djinn Merchants of the Boreal-Lurin Bazaar and with IL Paraonde, the city has become heavily influenced by those cultures mixing the regal qualities of both with their own ritualistic culture. Their kingdom has prospered to the point where they are able to spend endless time and resources to advance in technology, astronomy, chronography and crafting.
Wishling historians believe that they are born from the magic of the Forbodenwoad at a source known as Origin. In the year 2113 ORI the kingdom of Harshorne is said to have been established beneath the great volcano Genus just outside the Forbodenwoad and across the river Wyrm that runs between them. It is said the legendary hunter, Ambitus Apexblade, started the great purge of monstrous creatures Wishlings refer to as “Ingens”. The story tells how she led a contingent of 13 knights that cut straight through the Forbodenwoad as if possessed by Ire herself in order to reach Origin. Upon reaching the site she was able to achieve enlightenment and was gifted a vision from Ire instructing her what direction the Wishling people should take in the world and how they should live. Wishling’s echo this journey in the ritual of “In Ambitus Sojourn”.
Most of the citizens dress in simple regal black and gold clothing clad with decorative leather pieces.Those who are monster hunters stick to the more traditional culture and decorate themselves in the trophies of their monstrous prey while trying to adapt to the ever changing influence of the world around them. Social classes are based on your vision quest and spiritual calling rather than income or lineage. Money and resources are distributed amongst all citizens to enable each to pursue their own calling.
In Ambitus Sojourn
The Ambitus Sojourn is a Wishling coming of age ritual. Wishlings journey into the Forbodenwoad in search of the place known as Origin to receive a vision from their gods; Puck, Ire, Stalk and Wry. To incur the Awakening the sojourner seeks a substance known as amber within the Forbodenwoad that upon ingestion forces the inner power within themselves to awaken and reveal what their purpose in the world should be. The journey is a personal one and much of the details of what happens while experiencing the Awakening are rarely shared with anyone even between life partners.
Not everyone is granted the clarity of purpose that they seek when partaking of the amber, and due to the dangers of Ingen living within, many don’t reach Origin alive. The journey itself and the ability to survive for as long as it takes to reach Origin is as much a part of the ritual as the vision. Those who return without clear understanding often leave Harshorne in search of purpose elsewhere. Some remain dedicating their lives in service as knights to protect the kingdom. While some are said to have stayed in the Forbodenwoad hoping they will eventually receive or understand their calling.
There is a legend that deep within the Forbodenwoad live those who have remained in it. Their existence is only speculated from glimpses of them by those who have returned from their own Awakening. They are referred to only as the Forwoaden.
Outsiders who have participated in this ritual receive the mark of Awakening which is a symbol on their body of an Eye of Fire usually tattooed on the forehead or the back of their left hand.
Factions (The Paths)
Cor Auri – (Golden Hearts)
The Path of the Warrior
The Golden Hearts are the knights and warriors who protect Harshorne from threats; both foreign and domestic. They are some of the most elite warriors Harshorne has to offer. Each warrior is anointed as a disciple of Ire if they were not already born with her blessing. Being a Golden Heart embodies everything that Wishling heritage believes about the goddess Ire and what it means to be a her disciple. They are the vengeance that seeks to push back the plague of monsters from the Forbodenwoad and anyone that would jeopardize their duty to see that through.
The Path of the Scholar
The Viden value the ideals set forth by the gods Wry and Puck and honor them with their work and studies. Their studies consist of Chronography, Astronomy, Engineering (traps/clocks/machines), the sciences of Chemistry and Philosophy. Their members distinguish themselves by wearing pauldrons of black feathers.
Ordinem Venatrix – Order of the Huntress
The Path of the Shadow Hunters
The Order of Venatrix was named after Ambitus Apexbane’s daughter Vena. The primary function of the order is to study and hunt the Ingens that live in the region known as Ingenosus. Since the inception of the order over 25 known species of Ingen have been cataloged in a bestiary known and Venetrix’s Bestiary of Ingen. The thoroughness of the order as well as its hunting abilities are what Harshorne was originally known for. This was due largely to the migration of many Ingen towards the northern lands and the orders pursuit of them. It was the first time that Wishlings were seen in the central and northern regions and kingdoms. They were first met with suspicion and fear but their ability to hunt the never before seen Ingens earned the trust of those who witnessed their hunting prowess and their defense of the helpless victims that were plagued by the Ingens.
Venatrix’s Bestiary of Ingen
A book consisting of the monsters known as Ingen that are found in the geographical area known as Ingenosus. The area encompasses the southern deserts, the Forbodenwoad, the southern eastern peninsula and its chain of islands.
*Ingen Monster Sample*
Serpo – A two legged Ingen roughly 6-7 feet tall. It is birdlike in appearance with black feathers and a vibrant colored crest on its neck and under its small wings. It’s head has a crown of spikes with a hard boney cap that it uses to protect itself as well as to bang into trees to gather the fruit that drops. Highly intelligent, these ingenious creatures live in small social communities in and around the river Wyrm.
Disserpo – Tamed Serpo are used to ride into battle. The riders catch and tame their mount individually after they come back from their Ambitus Sojourn. Disserpo are known to have learned how to talk from constant interaction while domesticated.
Apex Wyvern – An enormous Kaiju sized Wyvern that has outgrown its wings and cannot fly. It has a unicorn like horn that’s as sharp as a sword. They are highly territorial towards other Ingens, even their own kind and have fought themselves almost to extinction. Last one known to exist was slain by Ambitus Apexbane.
Whistlore – A giant birdlike Ingen that mimics the sounds of other Ingens. It stands roughly 14ft tall and is roughly the same length from head to tail end.
Merodech – An Ingen lost to time. Little is known about this creature and the last one known in existence was killed by the 13. Thus earning them the title of Merodech.
Obsidion – One of the largest desert Ingens known to exist. It’s black glass like hide is one of the toughest materials, resistant to even the strongest blades and sharpest arrows. No one has ever hunted and successfully killed one.
Viden – Considered one of the most intelligent, cunning and ruthless Ingens. The Viden hunt in packs and will stalk and watch their prey as if studying it sometimes for days at a time. They are cat like in appearance with a soft black fur coat. Their fangs are retractable and able to secrete a venom that can cause paralysis. They are known to secrete this venom onto their claws so they can quickly strike from hiding or while darting out so as not to put themselves in danger.
Faust – (coming soon)
Brontes – (coming soon)
Pristris – (coming soon)
In Fatuo – (The Illusive)
The path of the Unseen
Not much is known about this group or even their purpose. Speculated to be a group of assassins or possibly rogues. There are only whispers heard about them that quickly fade into silence, the cold that follows them on the air, and the touch of their frostbitten hands. They are thought to be a cult who worships Puck because of their use of varying eye symbols.
Members of the In Fatuo recite a prayer to honor the god Puck called the “Frigidis”.
Frigus quis furatus es
Cold one will steal you
Nocte patris nostri
In the night as our father
Nos illumina tenebras
We bring light to the dark.
Cum ad magis oculorum
With more eyes to see
Omnia quae voluit esse
All that is willed to be