Magocracy of Valsan
Resources: Scroll-making/Magic, Diplomacy, Bardic College
Summary: Massive spires jut into the sky all over the small kingdom of Valsan along with a massive arcane barrier that protects it from direct attacks. Magic is a normal part of life of the kingdom. From lighting homes to assisting them to farm, the kingdom is rife with arcane arts.
Founded as a small wizard’s guild, locals soon congregated near the guild for protection and eventually a large city was born. Six large and famous wizard houses tend to rule the nation.
The ruler is decided by something titled the Arcane Joust, in which the six major wizarding families and others compete in a to the death duel in order to decide the most powerful wizard. As deadly as it is, most of the time there are no Arcane Jousts at all, as no one is willing to risk their lives.
Valsan is known for it’s wide variety of magic schools, arcane workshops and more. The people of Valsan come from all varieties of life.
Cultural dress: Wide varieties of deep colored, beautiful robes, and enchanted looking jewelry.
Form of Government
Magocracy, ruler chosen by a wizard tournament dubbed the Arcane Joust
The current ruler is Grand Magister Roland Grimbolt
Rich but population is expanding too fast for what lands can hold
Magical scrolls, magical items, arcane college
Worship magic as a concept, but worship of all gods is not entirely unheard of or outlawed
Races that live in the kingdom
Humans, Alfar, Oathbreaker dwarves, Orcs, Bobbin, Fae, Wishlings, Djinn, Wyrmkin
Mostly everyone likes to keep on the good side of the Magocracy, but Sahir seems to be their greatest ally.
Grand Magister Roland Grimbolt of House Grimbolt
Magister Murgrin Forgeshield of House Forgeshield
Magister Uhalan Kalar of House Kalar
Magister Lucrecia Strigen of House Strigen
Magister Illyrian Valones of House Valones
The Magocracy of Valsan started as a simple getaway in the far mountains and forests where wizards who belonged to the Valsan Wizard’s Guild would congregate. Eventually, over time, in order to be in complete peace and constant study. The getaway grew into a town. Even more so, farmers and hunters in the area moved to the town in order to be protected under what they thought was great magic.
Overtime, several great families of wizards were founded by some of the long descended lines of wizards that grew up and died in Valsan who also ran the five wizarding schools in Valsan. These were House Grimbolt, House Forgeshield, House Kalar, House Strigen and lastly House Valones. All lived in harmony until disagreements over the focus of the studies and more, embroiled the city into an almost brink of civil war. Eventually the threat was staved by a suggestion, that the leader of the city would be chosen once per year in the way of a tournament, with the leader being able to pick his council to aid in decision making.
Thus the Arcane Joust was born, representatives of the magical houses of Valsan. Tests of strength of magic, will and knowledge make up the Arcane Joust. With this tournament, all parties are normally satisfied with their leader and their leadership is undisputed, and if it is.. That house prepares heavily for the next Arcane Joust.
Some years, there are no challengers to the rule, and lately there has not been a challenger to Grand Magister Roland Grimbolt in ten years. Some say there may not be another until he dies of natural causes, a rare occurrence for a wizard. There has also been rumors that one or some of the houses are conspiring to overthrow this archaic system of choosing a leader, and that the nation’s magical power is wasted.
Lastly, in the lower sections of the city and in the slums, there has been the beginning of a sickness travelling around. No one knows how one can catch it or transmit it, but it is being called “The Plague” at this time. The person afflicted with said plague develops varying symptoms which have not been able to be pinpoint, ranging from vomiting blue substances, to losing body parts, to even simple symptoms as coughing and sneezing. Any efforts to get the leadership to acknowledge this has lately fell on deaf ears.
Culture and Society
For the most part, the culture of Valsan is a peaceful society. For the most part most of the society is magically talented and thus is eligible for higher governmental positions. For those rare occasions when one is not born with magical talent, they have the option of becoming an artisan or joining the military of Valsan, which is a volunteer only force. Crime is at a low, either out of just a pure peace or out of subtle fear for the Coercitors.
Magic is involved in every aspect of Valsan society, from being able to light their candles at night, to being used in transport around the city of Valsan in well placed teleportation runes. Any visitor is usually bewildered by the amount of magic there and some people who are not accustomed to it gain a temporary sickness called “Arcane Feedback” which are symptoms of dizziness, nausea and vomiting.
The tensions between the “magicked” and the “non-magicked”, are calm, and any dissent is usually hushed and swept underneath the rug. Valsan is known for its craftsmanship, and mass exploration of magical scrolls and items. They are also known for being to magically scribe things, making messages appear invisible, as well as being able to scry through their magical orbs, in which messages and discussions can be conducted instantly across the Old World.
The Arcane Joust
A magical tournament, which used to be to the death, but in recent times has become less brutal, in which the ruler of Valsan is chosen. The great wizarding houses are always participants, and the lesser houses are welcome to participate, however their magical talent tends to not be able to rival the greater houses, and thus only some choose to participate when this is held.
It is not only a test of sheer strength of magic, but there are tests of will and knowledge as well. All traits that the people of Valsan believe that their leader should possess.
There are five wizarding colleges within Valsan which formed the basis and the foundation of the nation. There are more magically talented people that come from Valsan that any other place, thus the influx of the magically talented and those who want to focus their talents required more than one college. Most have general studies but few have a specialization and secret spells that are handed down to the students. The six colleges are
Grimbolt College of Wizardry (Speciality: Evocation and Destruction)
Forgeshield Manor (Speciality: Abjuration, Protection Magic, Runic Magic)
Kalar Academy (Speciality: Enchantments, Imbuing)
Strigensburg (Speciality: Magical Alchemy)
Valones Institute (Speciality: Illusions)
The Silenced are those rare few born without magical talent, and instead of choosing to work in the public sector such as the military, as The Silenced can not hold high office or attend a wizarding college, they have chosen to plant the seeds of rebellion with the lower class in Valsan. They have been working behind the scenes for years but now have been doing open demonstrations and recruiting, attempting to turn the populace against the archaic system that they are governed by.
The Coercitors are an organization sanctioned by the government of Valsan to enforce the laws and rules of magic within the lands. Experts of shadow, illusions and other dangerous magic. They are the hand of the Magocracy They hunt down wizards who are practicing forbidden magic within the lands of Valsan and eliminate them and their research. No one knows who they are or what they look like. They only make themselves known if they are there to hunt you down.