Qualifying for Titles
All Titles at Frontier Dawn follow a few specific requirements. First, a character must have 10 insight before qualifying for any Title. Secondly, that character must have submitted a Character Backstory Submission Form. Together, these requirements help staff to best understand your characters goals and determination while qualifying for the various Title requirements. Upon qualifying
for a specific Title to the satisfaction of staff, opportunities will be granted for the character to earn the Title in question. Whether this takes
the form a teacher with a mission, a series of quests, etc., you will earn the abilities of the Title in game.

Progressing through Titles:
The majority of Titles have a passive benefit, and several skills to earn on them. When you first officially earn a
Title, you immediately gain the Passive Benefits of the Title, as well as the Apprentice Skill of the Title, which represent a skill which every
member of the Title can use as part of their theme and basic training. From then on, a player can only purchace one skill from their Title (using
build as normal) per event that their “teacher” spends with them. A player cannot learn new skills from their Title without their teacher.
Below, the Titles are divided between their majority attribute requirements for you convenience.

Body Titles

Bodyguard
Defensive combatant who excels at close range protection of others. Intercept or Got
Requirement:
Your Back (Insight 3 Body)
Tenacious (Insight 8, Body)

Juggernaught
Offensive combatant who has intimidating skill wielding two handed weapons.
Requirement:
Intimidating (Insight 7, Body)
Dire Strike (Insight 5, Body)

Unseen Blade
Master of stealth who focuses on disabling the foe before delivering the final strike.
Requirement:
Tumble (Insight 4, Common)
Eye Gouge (Insight 7, Body)

Weapon Master
Versatile combat who can keep foes off balance under a swift barrage of attacks.
Requirement:
Broadside (Insight 7, Body)
Redirect (Insight 5, Body)

Sharpshooter Archer
A specialist who masters ranged techniques and trick shots with projectiles. Point Blank
Requirement:
(Insight 7, Body)
Quick Shot (Insight 3, Body)

Coercitor
Hybrid warrior magi trained by Valsan who nuetralize users of dark magic. Reflect
Requirement:
(Insight 5, Body)
Sourcegaze (Insight 4, Mind)
Silence (Insight 5, Mind)

Fiadain
Alchemically altered warriors from Draioch who specialize in team hunting tactics.
Requirement:
Kingdom: Draioch
Detect Hidden (Insight 3, Body)
Redirect (Insight 5, Body)

Mind Titles

Sanguimancer
Blood source user who masters their own blood to release devestating effects. Draining
Requirement:
Strike (Insight 3, Mind)
Transfusion (Insight 7, Mind)

Umbramancer
Shadow source users who manipulate the dark to frighten or entangle their foes. Shadow
Requirement:
Vanish (Insight 3, Mind)
Move in Shadow (Insight 7, Mind)

Pyromancer
Fire source user who gains empowered fire magics by focusing on burning an enemy. Fire
Requirement:
Burst (Insight 3, Mind)
Scorched Limb (Insight 7, Mind)

Cryomancer
Ice source user who specialize in slowing their enemies to a frozen crawl. Ice Block
Requirement:
(Insight 3, Mind)
On Thin Ice (Insight 7, Mind)

Terramancer
Earth source user who specialize in defensive magics and manipulating earth. Boulder
Requirement:
(Insight 3, Mind)
Encase In Earth (Insight 7, Mind)

Astrapomancer
Lightning source user who master swift movements and blinding their foes. Conducting
Requirement:
Rod (Insight 3, Mind)
Chain Lightning (Insight 7 Mind)

Spirit Titles
Initiate of the Ashen Leaf
Humble worshippers of Solace or Trance, who defend hearth and community Riposte
Requirement:
(Insight 5, Body)
Sense Life (Insight 1, Spirit)
RP: Consistent RP emulating the tenets of Solace
or Trance

Stormbringer
Swift warriors of Fleet, who channel the storm to defend beauty and innocence. Flurry
Requirement:
(Insight 5, Body)
Radiant Smite (Insight 3, Spirit)
RP: Consistent RP emulating the tenets of Fleet

Prophetic disciple sof Wry
Prophetic disciples of Wry who are taught to find and seal away dangerous magics. Sense
Requirement:
Vile (Insight 2, Spirit)
Ethereal Countenance (Insight 5, Spirit)
Sense Magic (Insight 2, Mind)
RP: Consistent RP emulating the tenets of Wry

Druid Initiate Primal
Source users who begin to master their communion with nature. Germinate (Insight 4, Spirit)
Requirement:
Animal Nature (Insight 7, Spirit)
RP: Defending the purity of Nature

Road Priest
Devout of Trance who defend the bonds of fellowship, and those who wander. Cure Light
Requirement:
Wounds (Insight 3, Spirit)
Concentration (Insight 4, Spirit)
Sound Body (Insight 2, Body)
RP: Consistent RP emulating the tenets of Trance

Initiate of the Wild Hunt
Disciples of Stalk who honor the Cycle, and spirit of the Wild Hunt. Nature’s Eyes
Requirement:
(Insight 2, Spirit)
RP: Consistent RP emulating the tenets of Stalk
Exposure to the Spirit of the Wild Hunt

Dawnwalker
Armed disciples of Writ who seek to protect the innocent, and topple tyrants. Smite
Requirement:
(Insight 3, Spirit)
Excommunicate (Inight 6, Spirit)
RP: Consistent RP emulating the tenets of Writ

Fategaurd
Devoted priests of Finis who defend the living from the horrors of the undead. Radiant
Requirement:
Smite (Insight 3, Spirit)
Purge (Insight 7, Spirit)
RP: Consistent RP emulating the tenets of Finis

Aegis of Pith
Philanthropic defenders of the innocent, sworn to defend the weak at any cost. Keeping
Requirement:
The Peace (Insight 5, Spirit)
Intercept (Insight 3, Body)
RP: Consistent RP emulating the tenets of Pith

Unnamed Disciples of Brume
Some hidden worshippers of Brume must exist, though no one can prove they do… Smite (Insight 3, Spirit)
Blend In (Insight 6, Common) or Shadow Vanish
(Insight 3, Mind)
RP: Consistent RP emulating the tenets of Brume

Swords of Ire
Intense warriors of Ire who can wield their namesake blades of Fire or Ice. Judgement
Requirement:
(Insight 7, Spirit)
Turn Vile (Insight 5, Spirit)
RP: Consistent RP emulating the tenets of Ire

Bleak Gatherer
The favored of Dolor, who are expert healers of both mind and body. Cure Light Wounds
Requirement:
(Insight 3, Spirit)
Make Whole (Insight 7, Spirit)
RP: Consistent RP emulating the tenets of Dolor

Agent of the Trickster
Mischief makers of Puck, who master the random and inflict it on their foes.
Requirement:
Quake (Insight 3, Common)
Intuition (Insight 6, Common)
RP: Consistent RP emulating the tenets of Puck

Seeker of the Song
Sonus users who interpret a mystical song that seems to surround them.
Requirement:
Choir (Insight 8, Spirit)
Sour Note (Insight 3, Spirit)
RP: Curiosity into the harmony that surrounds you.

Common Titles

Silvertongue
Individuals who can talk their way out of (or into) seemingly any situation. Share a
Requirement:
Drink (Insight 6, Common)
Fillibuster (Insight 8, Common)
RP: Consistent and clever use of diplomacy or
speechcraft

Racial Titles

A note on Racial Titles: The following Titles are hidden, until they are unlocked in game. All of the following Titles are entirely RP based,
and will be unlocked based on both the actions of the players, and the events that unfold in game. When you unlock a Racial Title, you
immediately gain access to both of your Racial Skills (see FD Rulebook), and the entirety of the Racial Title in question, without cost.
Racial Titles often involve the addition of a prop or make-up to a character, as these all involve some sort of powerful change in your
abilities, which will be revealed as the Title is unlocked.

(Wyrmkin) Hidden
(Orc) Hidden
(Therian) Hidden
(Dwarf) Hidden
(Human) Hidden
(Wishling) Hidden
(Djinn) Hidden
(Obake) Hidden
(Fae) Hidden
(Alfar) Hidden
(Bobbin) Hidden